Bookings for tonight's event have now closed, but you can access the livestream from 6pm (AEST) onwards here: https://us02web.zoom.us/j/82527567058.
Join us next Wednesday as we deep dive into the world of writing for interactive games and narrative design. This introductory webinar will take you through the fundamentals of games writing including format and structure, key terminology, similarities and differences to the screen and stage worlds, and how to get content funded, developed, and in front of as many eyes as possible.
Whether you’re a screen or stage writer looking to broaden your creative prospects, an avid gamer keen to understand how narrative design works, or completely new to the world of interactive games and wondering what it’s all about, Games Night is for you!
WHEN: Wednesday 20 May 2020, 6pm-7pm (AEST)
WHERE: Online via Zoom webinar
RSVP: Essential for all participants. RSVP via the link above. Attendees will receive a link to the panel one hour before the start time.
This webinar is made possible with support from Screen Australia.
MEET YOUR PANEL...
Anna Irwin-Schutze
Anna Irwin-Schutze is a writer and narrative designer based in regional Victoria. Author of several non-fiction books, Anna has also worked on a range of video game projects, including Yonder: The Cloud Catcher Chronicles (Playstation 4 and Nintendo switch) Ashen (Xbox One, PC) and is currently working on an unannounced game. Anna’s background includes a degree in Linguistics and she has a strong interest in music and audio for games, co-founding Sound Librarian, which provides sound effects, music and sound design for games, film and television.
Alexander Swords
Alexander Swords is a writer and narrative designer with a background in audience development and arts management. He’s worked for indies in Berlin, AAA in Sweden, and is now based in Australia helping forward-thinking developers forge strong relationships with their audiences through stories, narrative systems and player care. With assistance from Creative Victoria’s Creator’s Fund, he’s also developed the Forest Paths Method of Narrative Design helping writers and narrative designers to discover the power of their own stories built on the design pillars of their projects beyond Western conventions and with an understanding of player motivation beyond demographics and traditional models. The Method is now available on Amazon, and already being used across projects like Totem Teller, Broken Roads and Anytown: Garage Sale Monsters. Twitter: @swordsnarrative.
Anthony Sweet
Anthony Sweet is the Writer and Lead Designer at Black Lab Games in Western Australia. He has spent the last four years writing for Battlestar Galactica Deadlock. He runs The Page, a writing group for interactive storytellers in Perth, and has made digital and physical games of all shapes and sizes. He once spelled manoeuvrability correctly on the first go.
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